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So if you are looking at Sweden and thinking 'oh my god they have 7000 men and I have lost the game, I will never compete with that'. And those that are kingdoms or empires will be very weak on their ruler's death as the new king or emperor will have only a fraction of the (personal) holdings of their parent, and most of your income and levies come from your personal holdings. One thing to remember - if you are playing in the early start, most realms are using confederate partition, so they will fracture on their ruler's death. If I am unlucky he will get awful traits an education and then do stupid stuff (I RP, so if he got traits that makes him do silly decisions, I go with them, even if I know it will ruin his status) Having a dynasty of filled with beautiful people however is fun (Even if I RPed I made sure that the beautiful trait would work into it, atleast in most cases) It is not as interesting that I in a late state was elected emperor, but rather that my little prince Rudolf is a beautiful little guy. My first game was in Ireland in 1066 with a count (not tutorial) and I easily got Ireland + England fast, by abusing the mechanics and exploiting. Even with RP you can still easily go from count to emperor, under the right condition and a bit of luck. the strong point of this game is that every game you play is different. Games are always unbalanced, but here people also mistake "randomness" for unbalance. yea, you can't really have fun with it on the first playthroughs, its an exercise in frustration until you get to the point where you can be condescending to people about how they just don't understand the game ck3 is surprisingly better then ck2 about slowly rolling out hints that teach the deeper systems, without being as overwhelming about it,but. >< so just start out in a super-strong position and focus on what the game wants you to do until / unless you know it inside and out, at which point you can play the way you initially thought the game would let you play. Originally posted by nocforweb:'cause the game is heavily unbalanced and the people having an easy time of it / defending it have been playing ck2 for about a lifetime and are already playing the game the way it wants to be played / know a ton of tricks / avoid the aspects that are broken. Hasn't stopped people being able to create large empires in either game.
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Your kingdom will fracture and need reuniting every so often. I've had little internal wars, but Ck2 is all about internal struggles anyway, thats the fun part. But as for the rest, I think thats your issue not the game. You've described the dark age start in Ck2 as well there. There is an insane amount of these examples i dont know what these idiot ad pdx where thinking releasing this garbage nor do i understand how it gets praied in reviews its a joke back to ck2. In 1066 if william the conq loses he becomes a vassal in england like what? There is so many issues with the game its a joke
#Crusader kings iii g2a plus
Originally posted by ᠌ ᠌ ᠌᠌ ᠌:yea the gamer is completely unbalanced the vikings will just destroy u in the ♥♥♥♥ dark age start and in 1066 the internal wars will wreck your country plus the ai doesnt even consider allies when declaring war wich results in some crazy suicide wars wich then results in the attacker getting declared on him because his levys are down With this i'm slowly expanding, but after 120 years, i am just about finished conquering England and have half of wales and ireland. I started as Alfred the great, and usually in CK2 i'd have been emperor of Brittania comfortably within 2 characters lifetimes. Personally, i wouldn't say it's more difficult per se, but it is more of a grind to do things that in CK2 would have taken a single lifetime. Naturally, when designing CK3, they have learnt from these and gone with an approach that makes it more difficult to steamroll the map in 100 years.
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I personally turn them off all the time but when you play with them on, it really limits how much you can expand. Think of the defensive alliances introduced to CK2. Paradox sees something be exploited or done easily and brings something out to make it harder to recreate. Overall though i think that with CK2 and EU4, Paradox have tried to make the game more of a slog for want of a better term.
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Depending on your start it's going to be harder or easier.
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